PHYSICALLYBASED

A database of physically based values for CG artists


Glass (Soda-lime)

Crystal

Render BallRender Ball

Shading


Metalness:

IOR:

Transmission Color:

Transmission Depth:
cm
Dispersion Abbe:

Physics


Density:
kg/m3

Acoustics


Absorption:
125 kHz:

250 kHz:

500 kHz:

1000 kHz:

2000 kHz:

4000 kHz:


Made by Anton Palmqvist with data from https://api.physicallybased.info/v2