About
Tools
Database
PHYSICALLY
BASED
A database of physically based values for CG artists
Engine:
Default
3Delight
Affinity
Arnold
Blender
Corona
Godot
KeyShot
LiquiGen
LuxCoreRender
Marmoset
Mitsuba
Octane
Omniverse
Photoshop
Reality Composer Pro
Redshift
RenderMan
Substance
Three.js
Unity
Unreal Engine
V-Ray
VRED
Color Space:
ACEScg
CIE LAB D50 (L*a*b*)
CIE LCH D50
CIE XYZ D65
CIE xyY
Display P3
Display P3 Linear
Display P3 0-255
Display P3 Hex
sRGB
sRGB Linear
sRGB 0-255
sRGB Hex
sRGB HSL
sRGB HSV (HSB)
Eye (Sclera)
Human
Download MaterialX
Shading
Base Color:
0.652
0.500
0.394
Metalness:
0
IOR:
1.400
Subsurface Radius:
0.482
0.169
0.109
cm
Misc
Relative Luminance:
0.525
References
Bashkatov, A. N., Genina, E. A., Kochubey, V. I. & Tuchin, V. V., (2010), "Optical properties of human sclera in spectral range 370-2500 nm", Optics and Spectroscopy, 109,(2), 197—204
Jimenez, J., "Next Generation Character Rendering", (Accessed: 2025-01-26)
"The Wikihuman Project", USC Institute for Creative Technologies, (Accessed: 2025-07-13)
"Louise - A virtual Model Digital Double", Eisko, (Accessed: 2025-07-14)