About
This database is a compilation of physically based values from various publications, manufacturer documentations, and measurements contributed by users. Each entry has at least one link to a reference, so it's possible to verify their validity.
The database is separate and is built as an open API. It can be integrated into applications in the form of plug-ins or presets, as web apps, or any other form that makes sense.
There are many great material libraries available out there, and this isn't a material library in that sense, but rather a reference to validate against.
This website, and the database, are maintained by Anton Palmqvist.
Contribute
You are more than welcome to contribute to the database, and there are several ways to do so!
- If you want to suggest a new entry, or a correction, consider creating a pull request, or an issue, on Github.
- If you want to implement this into a DCC application, or anywhere else, don't hesitate to contact me through the form below for more information.
- If you have any feedback about terminology, accuracy, or anything else that you can think of, also use the form below.
Cite
If you'd like to cite something from the database, feel free to cite the individual contributors specified under "References" for each entry.
If you'd like to cite the website itself, feel free to use this snippet:
Palmqvist, A. (2026) Physically Based - The PBR Values Database Available at: https://physicallybased.info/ (Accessed: 31 January 2026).
Acknowledgements
This site is made with Gatsby static site generator and is using Plausible analytics, FontAwesome icons, and fonts from Google Fonts. It's hosted on Netlify and doesn't use cookies of any kind.
It also makes use of the following open source projects:
- Colorjs.io by Lea Verou and Chris Lilley - MIT license
- Colour Science by Thomas Mansencal and contributors - BSD-3-Clause
- Icons from Font Awesome - CC BY 4.0, SIL OFL 1.1, MIT
- Roboto Mono by Christian Robertson - Apache License 2.0
- Standard Shader Ball from ASWF USD WG - CC BY 4.0
Contact
Feel free to send feedback with suggestions, corrections, and bugs.